@startuml
sprite $picture_in_picture [48x48/16] {
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!define MATERIAL_PICTURE_IN_PICTURE(_alias) ENTITY(rectangle,black,picture_in_picture,_alias,MATERIAL PICTURE_IN_PICTURE)
!define MATERIAL_PICTURE_IN_PICTURE(_alias, _label) ENTITY(rectangle,black,picture_in_picture,_label, _alias,MATERIAL PICTURE_IN_PICTURE)
!define MATERIAL_PICTURE_IN_PICTURE(_alias, _label, _shape) ENTITY(_shape,black,picture_in_picture,_label, _alias,MATERIAL PICTURE_IN_PICTURE)
!define MATERIAL_PICTURE_IN_PICTURE(_alias, _label, _shape, _color) ENTITY(_shape,_color,picture_in_picture,_label, _alias,MATERIAL PICTURE_IN_PICTURE)
skinparam folderBackgroundColor<<MATERIAL PICTURE_IN_PICTURE>> White
@enduml